The Israeli Childhood Games

Israeli Childhood Games

Let's play

Israeli Childhood Games
Games grow us, teach us how to behave in situations, and help shape the personality in an experiential way.
The games allow us to get to know our friends and ourselves better
Let's Play ....
Israeli Childhood Games

Ball Games

Names [Shemot]

Standing in a circle and handing the ball to each other, calling out the name of the participant to whom he wishes to deliver the ball. In a group that the participants already know each other, the call can be replaced by a nickname, a favorite food, a role, a similar animation, etc.

The goal is to keep the order of injections and perceptions in order to call the name.

It is recommended to add more and more balls to the circle (recommended 3 and no more) and create a joint group juggling fountain, in which everyone reads and grabs balls simultaneously.

Sarah's Life [Chaye Sarah]
Stand now / Stop now [Amodu]

One of the participants throws a ball up in the air and calls one participant's name. The participant who named him must catch the ball while in the air (before touching the floor), throw it up and read the name of another participant, and so on.

If the ball touched the floor, the participant in his name must pick up the ball, all other participants screaming to run away, until they shout "AMODU" at them. Now he has to throw the ball at one of the participants and hit him.
If he hits – the participant who  got hit by the ball gets one point.

If he did not hit him, he himself gets a point and must continue the game.

Those who have accumulated 3 points in the game - the team makes a new name for them in secret (without telling him about his new name), and when they name the new (unknown to him) he will find out that this is the new name given to him by the team members.

Twenty-one - 21

The participants stand in a circle and hand the ball between themselves. One of the participants is standing in the middle and aims to catch the ball, before the participants could deliver it from one to the other 21 times.

If the participants were able to pass the ball to each other 21 times, the participant would exit the game.

If he grabbed the ball, before giving it 21 times to each other, the last failed morality replaces it and enters the center of the circle to catch the ball.


The game begins when one of the players casts the game ball upwards, shouting: "Sarah's life the catcher is a cow 1 2 3".

After the ball has touched the floor, the players close to the ball try to catch it in order to throw it at the other players, to disqualify them.

During the game, players continue to try to catch the ball and throw it at other players according to the following rules:

The pitcher must not move.

If the player who threw the ball hit another player directly without the ball touching the floor and after hitting the player the ball fell to the floor - the player was disqualified and the player who threw the ball continues the game. The victim temporarily leaves the game and becomes a prisoner of the pitcher.

If the player to whom the ball was thrown, grabbed the ball - the player who threw the ball is disqualified and becomes the captive of the player who caught the ball.

A player who has been disqualified may return to the game after the opponent who disqualified him is disqualified.

In order to return to the game, the disqualified participant must wait until another participant disqualifies.


Touch the Ace [touch]

Cards are placed in the center of the table and each participant takes a card from the pile. If you leave the pack "Ace" place it in the center of the table - a total of 4 "aces" in the pack.

Each participant draws a card and if the card he drew corresponds to the central stack (color, shape, and number), he places the card in the middle.

The idea is to stack the cards in order running from "Ace" (one) to the King (13) respectively to color and shape.

Each participant has a box (with visible cards) in which he places the card that drew and did not fit into the central pile.

If he forgot to place the card in a heap - he loses his turn in the game.

The winner is the one who managed to get rid of all the cards.

The idea is to stack the cards depending on color, number and shape.

War \ battle \ fight [Milchama]

It's the most popular and basic card game.

Cross a stack of cards mixed well in half and sit opposite each other.

Now every time each player pulls the first card in the pile, they examine the two cards against each other, a player with a higher card takes both cards.

Cards of equal value? The two players will place three cards upside-down on top of each other with an additional card exposed, the one whose card is higher will take the entire pile.

Drawing together

Each participant gets chalk and paints with friends. Also you may split into several groups and compete

The idea is to create a common drawing. You can draw on cardboard, paper, and even on the floor.


Allow each painter to add to the drawing of his own, Or allow each participant to continue the drawing of his or her teammate or theirs rival group.

Schedule each participant with the amount of time you have decided in advance.

Tic Tac Toe [X Mix]

Draw square board containing 9 squares (3 rows and 3 columns) each participant in turn signs "X" or "O" in one of the squares.

The winner is the one who managed to create a sequence of 3 symbols in a row, column or diagonal.

Scrabble [Shabetz-na]

Each participant draws one letter and places lines for the missing individual letters to complete the word he has chosen.

The other participants can buy a signal for a task imposed on them, or guess what the missing letter is. 

If they guessed correctly, they get an extra line to complete the word. If they were wrong – they must perform the task

Chalks [Girim]

With chalks you can draw and mark areas for different games, including: Hopscotch, Class, Frisbee, Tug of war, etc., activate the imagination.




A game with 82 divided rectangular plates on the line in two with each half painted points that count numbers.


Each participant receives an equal number of Domino's Cubes.

The first participant assumes a domino cube, the next one places a cube with the same number on one side of the domino cube to form a sequence, and if he does not have a suitable stone, he will give up his turn in favor of the other player.

The first to get rid of all the blocks is the winner.
You can also set up different routes from the domino dice and incorporate the marbles.

Try to create long or highly creative routes. At the end - you can collapse the structure in a chain

Frisbee - Flying saucer

Disc Golf Frisbee (Group Game)

A number of players compete with each other as they throw the frisbee into a basket, or toward another defined goal.

The goal of the game is to finish the track from start to finish in the fewest number of shots - similar to the game of golf, only with frisbee.

Freestyle Frisbee
Israeli Childhood Games

Everything is permitted, there are countless injections, perceptions and transfers of the frisbee from player to player, or from player to himself - only he and the spirit.

Ultimate Frisbee

Group sports and competitive with rules similar to football, only without physical contact between the players.


Hopscotch [Class]

Draw squares on the floor (one square in the first row, two squares in the second row, one square in the third row, and so forth - from each square). The participants stand in a single column.


The first participant casts a stone in the direction of one of the squares without touching the lines.

The participant has to jump from square to square on one foot only, without touching the square lines until he reaches the stone and shoots it.

Knucklebones / Jacks [Five Stones]

The Purpose of the game is to complete all the stages of throwing stones and catching them, without mistake. The degree of difficulty increases from stage to stage, and ends when the participant has managed to collect all five stones.

The game has four stages (called the following: first, second, etc.).

1. Sprinkle the stones on the floor. Choose one stone and throw it in the air. While the stone is in the air, collect one stone from the floor and grab the stone that was thrown. Again the stone is thrown into the air and another stone is raised again, and so on and so forth - so we continue to collect stone after stone from the floor while throwing one stone in the air. This is the base action in the game.

2. Sprinkle the stones. Choose one stone and throw it in the air and while it is in the air take two stones together

3. Sprinkle the stones. Choose one stone and throw it in the air and while it is in the air take three stones together and again throw stone in the air and collect the remaining stone.

4. Throw one stone into the air, and place the four stones on the ground, grab the stone from the air, throw it back into the air, and collect all four from the floor, and grab the stone again from the air.

5. throwing one stone into the air, collecting a stone, throwing a stone again in the air, throwing the first one, and collecting the other and repeating it.

6. cross the forearm and index finger and with the help of the thumb create a kind of "bridge" to which the stones are thrown one by one while throwing a stone in the air. - In the first stage of the bridge each stone is transferred separately, in the second stage pairs, in the third - three stones and another single stone, and in the fourth all four stones.

7. Throw all the five stones into the air, pound the floor two or three times and collect the five stones, bending the palm down and up.



Ladders and Ropes \ Snakes & Ladders

The goal of the game is to get to the last slot.

Each participant receives a soldier advancing on the board according to the number of points, which shows the cube.

When the participant stops in a square with a ladder on it, it goes up the ladder to the top of the ladder. If he stops in a square on which a snake's head is drawn, it descends to the square where the snake's tail is. The ladders and snakes put interest in the game, as there may be major changes in the players' relative positioning.

It is possible to add to the game questions, tasks and puzzles, according to which it is possible to move forward, for example, someone who comes to the snake will have to perform a task first, and then according to the degree of his success he dropped or did not descend on the snake.


Two participants hold the rope stretched over their heads, the participants pass under the rope with their back straight. Each time the rope is lowered slightly, the participant must pass under the rope without touching it.

If there are only two participants, you can use a chair or another piece of furniture.


Marbles [Gulot]

The technique of marbling in the marbles is done by holding the diaper in the hand so that the index finger surrounds it and the thumb is used to repel the diaspora. Among the games:

"Bowling" Marbles

On a table or floor, arrange the marbles 5 cm apart.
Each participant turns his marble into the building - a participant who does not hit any diaspora, loses his marble and leaves it on the surface as a goal.

A participant who has succeeded in hitting - wins the Diaspora he threw and also marbles in which he hit.

Close to the Wall

The participants stand in a straight line against a wall, throwing marbles at him. The person who managed to throw his marble as close to the wall as possible is the winner. And gets the marbles of all contestants in the round.

Shooting the Pit / Shooting the hole

All participants draw the marbles from an equal distance to the previously dug pit. (If you play this game at home - you can use a small bucket or canned can).

The participants, who scored, divide the marbles of the participants who failed to score.

Three Pits / Three holes

Three pits are dug along the course. The participants stand in line at an equal distance from the first hole. Throw the marbles in turn and start in the nearest hole. The player plumbs his marble into the hole. If he succeeds, he moves on to the next pit and so on. The one who finishes first is the participant who managed to score his own marble into the pit/

Mikado [Dukim]

Sprinkle the sticks on the floor (or on a table or on any other flat surface). Each participant in turn tries to pick up as many sticks as possible without moving the other sticks. The goal, except for the conspicuous tightness (the one whose color is different from the others) and accumulate more points.

You can decide that each doc equals a point, and the different point is worth 10 points.

A player who moves a tightrope turns his turn to another player. When you finish collecting all the points, count points.



Three Sticks

The participants in the game stand in a single row before three sticks, arranged parallel to each other, with the space between them fixed. At the beginning of the game the distance between the sticks will be small.

Each participant in turn must jump over all three sticks, he may only put his feet once in the space between the sticks.

Those who did not succeed are disqualified and leave.


Depending on the distance of the jump of the last jump, it moves the last stick (places where the other sticks are moved) and adjusts the position of the middle stick so that the distance between the three sticks will remain equal

Strike the stick [Mochanim]

Draw a line beside a circle. Place one stick inside the circle.

One of the participants stands on the line and hits the stick at the circle.

The batter's goal is to make sure the stick lands inside the circle. Participants try to catch the stick in the air. And keep it away from the circle. Whoever catches the stick takes the batter's place.


First - Mark a Jogging Track and starting position [home base].  One member of the group [the hitter] stands at the position of the home base and he hits the stick and throws it as far as he can. And starts to surround the jogging track.

The hitter must return to the position of origin before the opposing group members return the stick to the home base. Members of the opposing team can return the stick by hitting and throwing it in the air.


The aim of the game is to bring a player to the home base without being disqualified during the run.


Rubber [Gumi]

Gymnastics with rubber [Gumi game]

The rubber is tied at the ends as a large ring. The game requires at least three participants, with two of the participants breaking their legs slightly and serving as pillars holding the rubber band between them.

In the absence of the minimum number of participants, it is possible to use a chair or anything else around which the rubber will be wrapped, at heights parallel to the parts of the body at different stages.

The active participant jumps on the rubber according to a predetermined pattern until it misses a jump, and the line moves to the next participant. Once the disqualified participant has returned, he proceeds from the same point, facing the same challenge that was previously posed to him.

The stages of the game are usually: ankle-high rubber, mid-calf, knee, mid-hip, hip, armpit, neck.

​Cat's cradle [Savta Soreget]

Tie the two ends of the rubber band, and spin in four hands.
The first player builds the initial cover: he inserts four fingers from each hand (without a thumb) inside the cover. He wraps the loop again, around every four fingers. Using the forearm of each hand, it pulls the inside of the additional bindings to form the initial shape.

In the next steps, each player builds a new cover based on the previous cover. If the player does not know how to proceed, he can ask the other player to "take" the cover.

Rope [Chevel]

You can jump rope alone or in cooperation. In both cases, the rope is characterized by rounding the rope so that it surrounds the body, and jumping in place, which begins when the rope "lashes" the floor.

The classical method involves rotating the rope when the hands remain fixed (relative to the body), and only the wrists move.

More sophisticated methods include crossing your hands during rope rotation, jumping back, or attaching your hands.

Sea-Land game

Tie the rope at both ends and arrange a large circle. The interior of the circle is used as an island (dry) for a large number of participants and the area outside the rope is sea. One participant declares "sea" or "dry" and participants should jump into the sea and dry, accordingly.
Rope pulling

Chalk a dividing line, so that it intersects two groups. Each group holds another end of a rope in order to draw the other group to the dividing line. The group, the last of its members crossed the line loses.

The Snake Came

One participant stands at the center of a free space and holds one end of the rope, the other participants standing around him in a circle.


The participant, holding the rope, turns the rope at a certain height above the ground and calls: "The snake is coming!" When the rope touches the legs of one of the participants, it is disqualified.

Tug of war

Divide the participants into two groups.

Stretching a middle line between the two rival groups. 

Members of the two groups pull the rope together, with each group trying to move the entire rope and members of the opposing group to her side.


Tie the rope at both ends and arrange a large circle. The interior of the circle is used as an island (dry) for a large number of participants and the area outside the rope is sea. One participant declares "sea" or "dry" and participants should jump into the sea and dry, accordingly.
Rope pulling

Chalk a dividing line, so that it intersects two groups. Each group holds another end of a rope in order to draw the other group to the dividing line. The group, the last of its members crossed the line loses.

Sea-Land game

Tic Tac Toe [X Mix]

A two-player game - on a square board containing 9 squares (3 rows and 3 columns) each participant in turn signs "X" or "O" in one of the squares.

The winner is the one who managed to create a sequence of 3 symbols in a row, column or diagonal.



You can play various games, including:

Scattergories \ Country & City  - [Eretz Eer]

When you select a letter randomly, all participants try to find different words that begin with the selected letter, depending on the predetermined categories (country / city / animal / flora / etc.). Each participant writes the words in his / her table.

As soon as one of the participants finishes the list, the round stops (even if the other participants have not finished) and compares the lists of all participants. A participant receives 15 points for a category in which he only found a word.

10 points are accepted for a category in which the participant found a word and others found other words, and 5 points for a category in which at least one other participant found the same word.

Tic Tac Toe [X Mix]

A two-player game - on a square board containing 9 squares (3 rows and 3 columns) each participant in turn signs "X" or "O" in one of the squares.

The winner is the one who managed to create a sequence of 3 symbols in a row, column or diagonal.



Grab the string at its free end and throw the yo-yo away from the body smoothly. The rotation in the axis causes a gyroscopic phenomenon, which allows the Yo-yo to return it to the palm of its hand by a number of different strokes.

You can perform different competitions between the participants, which include the number of ups and downs, duration of time, special tricks and more .